Dissolving Skull

In this project I wanted to create a procedural and art-directable dissolving effect on an animal's skull. All assets were taken from Quixel Megascans. The leaves were simulated with the vellum solver, and the dust on the ground, as well as the dust from the dissolving bones, were created using the pyro solver inside of Houdini. All images were rendered using Karma (CPU).

Some minor grading work using the Cryptomatte as well as some lens effects were added inside of Nuke.

The final grading and the export were done inside of DaVinci Resolve and HandBreak.

If I were to start the project again, I would optimise the assets and textures better for faster render times. I am also not 100% satisfied with the dust from the bones, as the wind settings in the solver do not match the wind seen in the environment.

Quixel Megascans
SideFX Houdini
SideFX Karma
Foundry Nuke
DaVinci Resolve